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IMPORTANT NOTE: FOR THIS SETTUP I'LL BE USING A GAMECUBE CONTROLLER. I still have to show you Overlays, VideoFilters, Audio Filters and the proof of loading CPS3 and NEOGEO roms.
#Metal slug retropie how to
I don't have everything handy in front of me, but I recall it appending an extra '.zip' to the end, resulting in it not being able to find the file.This guide is a WIP (planning to add Screenshots and videos later in the future) in order to show you how to set up Retroarch for the Nintendo Wii. It's odd that if I pass the whole rom path it doesn't work. 'gngeo -l' will list the games it's setup with I believe. GnGeo has games setup with shortcodes so you can just pass the shortcode to launch the game. home/pi/RetroPie/emulators/gngeo-0.7/src/gngeo mslug The script is similar to below (paths might be off, don't have Pi handy): #!/bin/bash If I write a custom launcher script it works great. I can get the gamelist to appear in ES no problem, and when I select a game it launches the bios (NeoGeo Max Spec screen, at least I think that's the bios) but immediately crashes when it tries to load the game.
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I've copied my bios and roms to their locations referred to by the es_systems.cfg COMMAND. I'll have to try the above config, but I did a fresh source compile of gngeo using RetroPie-Setup and I can't seem to get it working quite right.
#Metal slug retropie code
#p1hotke圓 #p2hotkey0 #p2hotkey1 #p2hotkey2 #p2hotke圓 # Key configuration # order : A,B,C,D,START,COIN,UP,DOWN,LEFT,RIGHT # please see SDL_keysym.h for key definition # or push F4 during game : the keysym code of # keys will be printed (also work for joysticks) # same thing as joypads for hotkeys
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# NeoRageX-style hotkey configuration # Up to 4 hotkeys per player can be defined ( # Only fire buttons (A-D) can be combined # A = 1, B = 2, C = 4, D = 8 # Samples: # Map CD to P1 hotkey 0 # system type? arcade or home or unibios (unibios.rom needed) Joystick false # enable the 68k inline debuger? (disable the sound)ĭebug false # Use hardware surface for the screen? Sleepidle false # Synchronise the display with VBLANK (you may desactiva autoframeskip if vsync is on) # effect scale2x50 # effect scale2x75 # effect doublex # effect sai # supersai # effect eagle # effect none # Enable the raster interrupt? # raster true # scale the output image # scale 2 # Have interpolation? # Where did you put yout neogeo.zip bios file? #biospath /usr/games/lib/gngeo # Where gngeo can find its datafile (font/skin/etc.) #datafile /usr/games/lib/gngeo/gngeo_data.zip # Play in fullscreen?įullscreen true # Which blitter? 'gngeo -blitter help' for a list # soft # opengl # yuv # Which effect? 'gngeo -effect help' for a list # none # scanline # effect scanline50 # GNGEO Sample resource file # Path to dynamicly load opengl (only used for the opengl blitter)
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